# Sounds

> **Info:**
Every option on this page is saved to the NPC's own file in the npcs folder.

Every sound has a name, a volume and a pitch. A name is a vanilla sound such as `entity.villager.yes` or a resource pack sound such as `custom:greeting`. Right-click the sound to clear it. Only players who can see the NPC hear its sounds.

| Sound | When it plays |
| ----- | ------------- |
| Ambient | Every few seconds, to players within the ambient radius. |
| Click | To the player who clicks the NPC, before its click actions run. |
| Greet | Once when a player comes within the greet radius, then not again until the greet cooldown is over. |
| Hurt | When a guard NPC or a [training dummy](../main-features/npcs/edit-npc.md#training-dummy) takes a hit, instead of the mob's own sound. |
| Death | When a guard NPC dies, instead of the mob's own sound. |

## Ambient Interval & Spread

The ambient sound plays every interval, in seconds. The spread adds up to that many random seconds to each wait, so it does not sound looped.

## Radius & Cooldown

How close a player has to be to hear the ambient or greet sound, up to 64 blocks, and how many seconds pass before the same player is greeted again.

Source: https://www.phoenixplugins.com/docs/phoenix-npcs/features/sounds