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This interface defines the methods to access animation-related properties and information, including the animation type, session, crate, player, and animation properties.
It also defines lifecycle and control methods (baseLoad(), baseTick(),
baseUnload(), nextPhase()) that manage the execution flow of the animation.
| Modifier and Type | Method and Description |
|---|---|
void |
baseLoad()
Performs the base load sequence of the animation.
|
void |
baseTick()
Performs the base tick logic of the animation.
|
void |
baseUnload()
Performs the base unload sequence of the animation.
|
OpeningAnimationHandler |
getHandler()
Gets the opening animation handler responsible for this animation.
|
AnimationPhase |
getPhase()
Gets the animation phase associated with this runner, describing the current stage of animation.
|
AnimationProperties |
getProperties()
Gets the properties for this animation, allowing access to configurable settings
that control its behavior.
|
void |
nextPhase()
Proceeds to the next phase of the animation.
|
OpeningAnimationHandler getHandler()
AnimationPhase getPhase()
AnimationProperties getProperties()
void baseLoad()
load() and sets internal state
to mark the animation as ready to tick.void baseTick()
tick() when appropriate.void baseUnload()
unload() to release resources and stop the animation.void nextPhase()
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