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Add products to your cart and remove them from here Lets buyPhoenix Shop is one of the most complete and easy-to-use shop plugins you can find on the market. Everything is set up from an in-game editor, from GUI shops and sell menus to player chest shops, sign shops and NPC shopkeepers. Pay with Vault, PlayerPoints, VotingPlugin, ExcellentEconomy, levels, items or any placeholder. You can sell custom items from ItemsAdder, Nexo and more, and price an entire shop for your server's economy in a few clicks.
GUI shops, a /sell command, player chest shops, admin sign shops and NPC shopkeepers in a single plugin. Price anything in money, points, levels, items or any placeholder, balance a whole shop in a few clicks, and bring your existing shops along when you switch.

Shops, categories, items, prices and menu layouts are set up through menus. Drop an item from your inventory and it is in the shop.

Vault, PlayerPoints, VotingPlugin, ExcellentEconomy, experience, items or any PlaceholderAPI value, per shop, category or item.

Price a whole shop for your economy in a few clicks, then let the price audit hunt down every craft-and-sell exploit.

Shop menus, /sell, chest shops players build themselves, admin sign shops and NPC shopkeepers.

Geyser players get native forms with an amount slider instead of chest menus that were never built for them.

Import your shops from eight other shop plugins, and from several of them stock, limits and purchase history too.
Your economy is only as good as the shop behind it.
No config files neededCreate shops, categories and items from the editor and see every change live. Every shop gets its own command, like /shop or /blocks.
Pick up any item and click it into a category: name, lore, enchantments and custom data come with it. Premium adds a whole inventory of items in one go.
Open any shop menu exactly as players see it and move, restyle or remove its buttons. A saved menu is live straight away, with no reload.
Every trade, however it is made, runs through the same prices, stock, limits and requirements, so nothing slips through a side door.
Categories, sub-categories, buy and sell screens and bulk menus for whole stacks, each opened by its own command.
Sell the held item, the whole inventory, or drop loot into a sell menu that pays out on close. Shulker boxes sell with their contents.
Players put a sign on a chest, barrel or shulker box and trade with each other. The container is the stock and the money goes player to player.
Link a sign to any item of a shop and players buy or sell with a click, with the same prices, stock and limits as the menu.
Raw items have a built-in value and everything crafted from them is worked out from its recipe, so no craft can be bought, made and sold back at a profit.
Pick a shop or a category, choose the economy and preview every new price before it is written. Undo goes back through the last ten runs.
Follows every recipe up to four steps deep, custom ones included, and lists each money loop with its profit and the sell price that closes it.
Set one currency per shop, then override it per category or per item. Each one keeps its own symbol and number format.
Money from any economy plugin
Points players already earn
Turn votes into rewards
Any of its custom currencies
Points or whole levels
Pay with diamonds, tokens or any item
Any PlaceholderAPI value
Give players a reason to open the shop every day, and reward ranks without touching a single price by hand.
One discounted item per shop that changes daily, plus a badge on whatever sold the most in the last 24 hours.
How it works →
Percent and flat coupons, plus rank groups that pay less to buy and earn more when they sell, in every shop at once.
Explore pricing →
Make the same item cheaper or pricier depending on the world or WorldGuard region the player is standing in.
Set up regions →
Limited stock refills on a timer, and every player who can buy the item hears about it in chat, as a title or on Discord.
See the alerts →Open Editor > Migrations and pick the plugin you are leaving. You see how many shops, categories, items and past transactions were found before anything is written, and the plugin folder is backed up first.
Drop an add-on jar into the addons folder and restart. Every add-on sells through the same prices, stock and limits as the shop itself.
Put a shop on an NPC from Citizens, FancyNpcs, ModelEngine, BetterModel or a plain entity. Villagers can open a vanilla trade menu.
Sell a player's inventory on a timer while they keep mining, plus placeable sell chests that empty themselves into your shops.
Categories that show a few items from a bigger pool, picked again on a schedule.
Timed sell multipliers for the whole server or one player, plus permission boosters.
Right-click a container and everything a shop buys is sold in one go.
A placeable block with a floating display that buys and sells one item.
Stock and player limits counted once across every server on one database.
One install covers the shop, the sell command, player trading and the tools to keep your economy healthy.

Limited stock that restocks on a timer, per-player limits and an IP limit against alts.

Checks a purchase or sale has to pass, with deny actions when it does not.

Search every shop by name or by the item in hand, and jump straight to its page.

Let players see exactly what a purchase gives before they pay for it.

Browse and filter every trade, export it to CSV, and undo a player's last transaction.

Purchases, sales, price changes, stock and a daily summary posted to your channels.

ItemsAdder, Nexo, CraftEngine, MMOItems, MythicItems, custom heads and enchantments.

Native forms for Geyser players, with a slider, typed amounts and a sell form.

SQLite out of the box, MySQL and MariaDB for networks.

Every message is configurable, with MiniMessage and hex colours.

Runs on Spigot, Paper and their forks, with Folia support marked experimental.

Every option, command and permission documented, plus a developer API with events.
Yes. Phoenix Shop Lite is free: one shop with unlimited categories, the in-game editor, GUI shops, the sell command and player chest shops. Premium adds unlimited shops, item and placeholder currencies, stock and limits, admin sign shops, the price generator and support for add-ons. Both share the same editor and file format, so everything built on Lite keeps working after an upgrade.
Yes. Open Editor > Migrations and pick the plugin. Phoenix Shop imports from eight popular shop and chest shop plugins, shows how many shops, categories, items and past transactions it found before writing anything, and backs up its own folder first. From several of them, stock, limits and purchase history come across too.
Only to price things in money. Phoenix Shop has no required dependencies: PlayerPoints, VotingPlugin, ExcellentEconomy, experience, item and placeholder currencies all work without Vault. On Folia, use VaultUnlocked for money.
Yes. Players joining through Geyser get native Bedrock forms instead of chest menus, with a slider to pick the amount and a toggle list to sell from their inventory. Bedrock players can switch back to chest menus if you allow it.
Spigot, Paper and their forks from 1.20.4 up to 26.x. Folia is supported too, still marked as experimental.
Yes. Items from ItemsAdder, Nexo, CraftEngine, MMOItems, MythicItems and more keep their plugin item, and custom heads work through HeadDatabase and HeadDB.
Run the price audit. It follows every recipe on the server up to four steps deep and lists each buy, craft and sell loop that makes a profit, together with the sell price that closes it. The price generator writes prices that cannot be looped in the first place.
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