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Implementations define how holograms are created, shown to players, moved, refreshed, and removed.
| Modifier and Type | Method and Description |
|---|---|
void |
despawn()
Removes the hologram entirely from the world and clears its data.
|
CrateInstance |
getCrate()
Retrieves the crate instance linked to this hologram component.
|
void |
hide(org.bukkit.entity.Player player)
Hides the hologram from the specified player.
|
void |
moveTo(org.bukkit.Location location)
Moves the hologram to the specified world location.
|
void |
refresh()
Updates the hologram’s content or appearance to reflect the latest state.
|
void |
show(org.bukkit.entity.Player player)
Displays the hologram to the specified player.
|
CrateInstance getCrate()
Crate instancevoid show(org.bukkit.entity.Player player)
player - the player to show the hologram tovoid hide(org.bukkit.entity.Player player)
player - the player from whom the hologram should be hiddenvoid moveTo(org.bukkit.Location location)
location - the new location for the hologramvoid refresh()
void despawn()
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