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MAIN FEATURES

Banknotes

On this page, you will find how players turn money into a banknote item and back.

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Every option on this page is set per currency and saved to its own file in the currencies folder. Each note is also recorded in the database.

#How Banknotes Work

/<currency> withdraw <amount> takes the amount from the player and gives them a banknote item worth it, signed with their name. Right-clicking the note pays the amount into whoever holds it, so notes can be traded, dropped or stored in chests like any item.

Every note can only be redeemed once. The amount paid comes from the database, not from the item, so a copied or edited note pays nothing and tells the player it was already redeemed. A note that would push the player past the maximum balance is given back. Redeeming follows the currency's permission and restrictions.

#Banknotes

Turns withdrawing notes on or off for this currency. Notes already made can still be redeemed.

#Smallest Note

The smallest amount one note can hold.

#Largest Note

The largest amount one note can hold. -1 is unlimited.

#Note Item

The item used for notes. Drop an item on it to change it, such as a paper with a custom model from your resource pack.

#Note Name

The name of the note, with %amount%, %currency% and %player% for who signed it. Empty uses the name from the translation file.

#Note Lore

The lore of the note, lines split by |, with the same placeholders. Empty uses the lore from the translation file.

Last updated about 2 hours ago
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