Modules Parkour

πŸƒ Parkour

On this page, you will find information on how to set up and use the parkour feature.

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This module is configured in modules/parkour.yml inside the PhoenixLobby folder.

#Parkour

The parkour builds itself while the player runs, so there is nothing to build by hand. A player starts a run with /parkour, jumps as far as they can, and the run ends when they fall or when they use /parkour stop. The score is the amount of jumps they made.

Parkours are created from Editor > Parkour. Stand where you want the parkour to be and click Add Parkour.

Parkour (Add Parkour)

A parkour needs two things before anyone can play it, the Parkour Region and the Start Location. Everything else is optional. Left-click the parkour in the list to open its editor, where the options are split into three pages:

From here, you can quickly navigate to a specific option of a parkour.

Options Description
Change Identifier Renames the parkour, each identifier has to be unique
Display The item and name shown in the editor
Parkour Region The box the generated jumps are allowed to spawn inside of
Start Location The first block of the run, it has to be inside the region
Return Location Where players are sent after a run, defaults to where they started
Difficulty How far apart the jumps are
Height Variation How many blocks up or down a jump may move
Block Palette The blocks the jumps are made of
Random Block Per Jump Picks a new block from the palette on every jump
Rewards Actions given at a certain score
Permission Required Whether a permission is needed to play the parkour
Permission The permission that is checked
Parkour State Disables the parkour without deleting it
Clone Parkour Duplicates the parkour under a new identifier
Delete Parkour Removes the parkour from the server

#Commands

Command Description
/parkour Starts a random parkour the player has access to
/parkour <identifier> Starts a specific parkour
/parkour stop Leaves the run
/parkour top [identifier] Shows the leaderboard

#Placeholders

The parkour comes with placeholders for runs, statistics and leaderboards.

Parkour Config
enabled: true
blocks-ahead: 2
afk-timeout-seconds: 60
clear-inventory: true
actionbar:
  enabled: true
titles:
  enabled: true
balanced:
  medium-score: 10
  hard-score: 30
  expert-score: 70
leaderboard:
  size: 20
  refresh-seconds: 60
particles:
  enabled: true
  type: CLOUD
  count: 10
actions:
  start:
  - '[SOUND] block.note_block.pling;1;1.2'
  jump:
  - '[SOUND] entity.chicken.egg;1;1.5'
  fail:
  - '[SOUND] entity.villager.no;1;1'
  new-record:
  - '[SOUND] entity.player.levelup;1;1'
parkours: {}

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The parkours themselves live under the parkours section at the end of the file.

Last updated about 1 hour ago
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