Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buyIf your NPCs are close to the spawn point of your server, they are likely affected by spawn protection, as they are considered entities and are prevented from spawning. To fix that follow the steps below:
server.properties from the main directory of your server.spawn-protection= 16 to 0 in order to disable the protection.If instead they are gone after every restart, and only in one world, check your console for this line:
There was an attempt to add a npc with an invalid world: "your_world"
An NPC is placed in a world by name. If that world is not loaded at the moment PhoenixLobby starts, the location is skipped and the NPC is not placed β the file is untouched, so nothing is lost, it simply is not in the world.
This normally means a world manager such as Multiverse is loading that world after the plugin. Two ways out:
/plobby reload once the world is up, which places every NPC again.Holograms are placed the same way and log the same kind of warning, so a world that loses its NPCs usually loses its holograms too.
NPCs and their effects stop being drawn past the Npc Despawn Range in Editor > Settings, which is 15 blocks by default. If they appear as players walk up to them and vanish as they walk away, that is the range doing its job β raise it if your lobby needs them visible from further off.
Oops... looks like the spiders padded through here
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