Damage Indicators

Damage Indicators

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Every option on this page lives in config.yml, and the wording of the numbers in the translation file.

#Damage Indicators

When on, a short-lived number floats up above a player or mob that is hurt or healed, seen by players nearby. The numbers are holograms of their own and never show in the hologram list. They are off by default. On Folia each number lives on the region of the entity it belongs to.

#Enabled

Turns every indicator on or off.

#Damage

Shows the damage taken, after armor and effects. A critical hit uses its own wording. On Spigot a hit counts as critical when the attacker is falling, on Paper the server decides.

#Healing

Shows the health gained, including natural regeneration. Healing at full health shows nothing. Off by default.

#Duration

How many ticks a number stays, up to 200.

#Rise

How many blocks a number floats up during its duration, up to 5. 0 keeps it still.

#Scale

The size of the numbers, from 0.1 to 10.

#Players

Shows numbers above players.

#Mobs

Shows numbers above every other living entity. Armor stands never get one.

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PhoenixNPCs training dummies show their numbers through these indicators. They follow every option on this page except Healing, Players and Mobs.

#View Distance

How many blocks away players see the numbers, up to 128.

#Disabled Worlds

Worlds where no numbers show.

#Wording

The indicators section of the translation file holds the damage, critical and healing text. %amount% is the number, with one decimal when needed.

YAML
indicators:
  damage: "&c-%amount% ❤"
  critical: "&6&l-%amount% ❤"
  heal: "&a+%amount% ❤"
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