Line Animation

Line Animation

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Every option on this page is saved to the hologram's own file in the holograms folder, for that line only.

#Spin Speed

Item and head lines. How many degrees a second the line turns, up to 720 either way. At 0 the hologram's own Spin Every Item applies. A spinning line ignores the Billboard.

#Bobbing

Item and head lines. Makes the line float up and down by up to this many blocks, at most 1. 0 stops it.

#Pulse

Makes the line grow and shrink by this share of its size, from 0 to 1. 0.2 swings between 80% and 120%. 0 stops it.

#Pulse Speed

How many ticks one full pulse takes, from 4 to 400.

#Slide In

Makes the line rise into place from this many blocks below whenever a player starts seeing it, up to 4. 0 turns it off.

#Fade

Fades the line in when a player starts seeing it and out when it goes, such as when a condition stops passing. Text fades its letters, other lines grow from and shrink to nothing. The background panel of a text line does not fade.

#Animation Speed

How many ticks the slide and the fade take, up to 200.

#Placeholders

Off leaves the placeholders of this line as typed. Text tokens still work.

#Animations

Off stops {anim:} tokens on their first frame and stops the spin, bobbing, pulse, slide and fade of this line.

#Updates

Off keeps the text each player saw when the line appeared, with no more refreshes. Conditions are still checked.

The hologram has the same three switches for every line at once, see Effects.

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