Featues Parkour

πŸƒ Parkour

On this page, you will find information on how to set up and use the parkour feature.

#Parkour

The parkour builds itself while the player runs, so there is nothing to build by hand. A player starts a run with /parkour, jumps as far as they can, and the run ends when they fall or when they use /parkour stop. The score is the amount of jumps they made.

Areas are created from Editor > Parkour. Stand where you want the parkour to be and click Add Parkour.

Parkour (Add Parkour)

An area needs two things before anyone can play it, the Parkour Region and the Start Location. Everything else is optional. Left-click the area in the list to open its editor, where the options are split into three pages:

From here, you can quickly navigate to a specific option of a parkour area.

Options Description
Change Identifier Renames the area, each identifier has to be unique
Display The item and name shown in the editor
Parkour Region The box the generated jumps are allowed to spawn inside of
Start Location The first block of the run, it has to be inside the region
Return Location Where players are sent after a run, defaults to where they started
Difficulty How far apart the jumps are
Height Variation How many blocks up or down a jump may move
Block Palette The blocks the jumps are made of
Random Block Per Jump Picks a new block from the palette on every jump
Rewards Actions given at a certain score
Permission Required Whether a permission is needed to play the area
Permission The permission that is checked
Parkour State Disables the area without deleting it
Clone Parkour Duplicates the area under a new identifier
Delete Parkour Removes the area from the server

#Commands

Command Description
/parkour Starts a random area the player has access to
/parkour <area> Starts a specific area
/parkour stop Leaves the run
/parkour top [area] Shows the leaderboard
Parkour Config
enabled: true
blocks-ahead: 2
afk-timeout-seconds: 60
clear-inventory: true
actionbar:
  enabled: true
titles:
  enabled: true
balanced:
  medium-score: 10
  hard-score: 30
  expert-score: 70
leaderboard:
  size: 10
  refresh-seconds: 60
particles:
  enabled: true
  type: CLOUD
  count: 10
actions:
  start:
  - '[SOUND] block.note_block.pling;1;1.2'
  jump:
  - '[SOUND] entity.chicken.egg;1;1.5'
  fail:
  - '[SOUND] entity.villager.no;1;1'
  new-record:
  - '[SOUND] entity.player.levelup;1;1'
parkours: {}

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Everything lives in modules/parkour.yml, with the areas themselves under the parkours section at the end.

Last updated about 1 hour ago
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