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Add products to your cart and remove them from here Lets buyOn this page, you will find information on how to set up and use the parkour feature.
The parkour builds itself while the player runs, so there is nothing to build by hand. A player starts a run with /parkour, jumps as far as they can, and the run ends when they fall or when they use /parkour stop. The score is the amount of jumps they made.
Areas are created from Editor > Parkour. Stand where you want the parkour to be and click Add Parkour.

Parkour (Add Parkour)
An area needs two things before anyone can play it, the Parkour Region and the Start Location. Everything else is optional. Left-click the area in the list to open its editor, where the options are split into three pages:
From here, you can quickly navigate to a specific option of a parkour area.
| Options | Description |
|---|---|
| Change Identifier | Renames the area, each identifier has to be unique |
| Display | The item and name shown in the editor |
| Parkour Region | The box the generated jumps are allowed to spawn inside of |
| Start Location | The first block of the run, it has to be inside the region |
| Return Location | Where players are sent after a run, defaults to where they started |
| Difficulty | How far apart the jumps are |
| Height Variation | How many blocks up or down a jump may move |
| Block Palette | The blocks the jumps are made of |
| Random Block Per Jump | Picks a new block from the palette on every jump |
| Rewards | Actions given at a certain score |
| Permission Required | Whether a permission is needed to play the area |
| Permission | The permission that is checked |
| Parkour State | Disables the area without deleting it |
| Clone Parkour | Duplicates the area under a new identifier |
| Delete Parkour | Removes the area from the server |
| Command | Description |
|---|---|
/parkour |
Starts a random area the player has access to |
/parkour <area> |
Starts a specific area |
/parkour stop |
Leaves the run |
/parkour top [area] |
Shows the leaderboard |
enabled: true
blocks-ahead: 2
afk-timeout-seconds: 60
clear-inventory: true
actionbar:
enabled: true
titles:
enabled: true
balanced:
medium-score: 10
hard-score: 30
expert-score: 70
leaderboard:
size: 10
refresh-seconds: 60
particles:
enabled: true
type: CLOUD
count: 10
actions:
start:
- '[SOUND] block.note_block.pling;1;1.2'
jump:
- '[SOUND] entity.chicken.egg;1;1.5'
fail:
- '[SOUND] entity.villager.no;1;1'
new-record:
- '[SOUND] entity.player.levelup;1;1'
parkours: {}
Everything lives in modules/parkour.yml, with the areas themselves under the parkours section at the end.
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