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FEATURES

🧩 In-Game Menu Editor

On this page, you will find how to change the layout of any shop menu in-game.

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The editor changes the same menu files described in Customize Menus. A menu saved in-game is live straight away, with no reload.

#Opening the Editor

There are two ways in, both needing phoenixshop.command.editor:

  • Editor > Shops > <shop> > Edit Menus lists every menu of that shop. Left-click one to edit it.
  • /pshop editlayout <shop> <menu> opens one menu directly. The menu is main, buy, sell, bulk-buy, bulk-sell, sell-menu, or the identifier of a category.

The menu opens as it looks to players, with every button in place. The main menu, for example, shows its category slots as lime panes where the categories will be.

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While you edit, your hotbar holds the editor tools. Your own hotbar items are saved to a backup file first, and the editor does not open if that backup fails. They come back when you close the menu.

#Editing a Button

With no tool turned on, click any button to open its editor. Every field there changes that one button:

Field Description
Look Drop an item here to copy its material, custom model data, item model and head texture.
Display Name The name of the button.
Lore The lore of the button.
Amount How many are shown, 1 to 64. On a step button of the buy or sell menu, this is the step.
Glow Makes the button glow.
Hide Attributes Hides attack damage and similar lines.
Custom Model Data The custom model data of the button.
Click Actions The menu actions run when the button is clicked.
Hide Tooltip Hides the tooltip entirely.
Tooltip Style The tooltip style, such as minecraft:blue.
Delete Removes the button.

A field only appears when the button has that option, and Delete only appears on decoration. The plugin's own buttons, such as Close or Confirm, can be moved and restyled but not deleted.

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On the plugin's own buttons, players only see the material, amount, custom model data, name and lore. Glow, item model, hide tooltip and tooltip style take effect on decoration only.

#Drag and Drop

Pick up any item from your inventory and drop it:

  • On a button to give the button that item's look: its material, custom model data, item model and head texture. The name, lore and actions stay.
  • On an empty slot to add the item as new decoration, with its look, name and lore.

This is the quickest way to put a custom item from a resource pack or a textured head into a menu.

#Hotbar Tools

Right-click a tool while holding it, or click it in your inventory. The first three are modes: one is on at a time, it glows while on, and using it again turns it off.

Slot Tool Description
1 Reordering Click a button, then click where it should go. If that slot is taken, the two buttons swap places.
2 Item Slots Click an empty slot to add it to the menu's item slots, or click a lime slot to remove it. Also repeats decoration: click it to select it, then click empty slots to put it there too. Clicking decoration that already sits on several slots removes it from the slot you clicked.
3 New Button Click an empty slot to place a new button there. Its editor opens straight away.
4 Add a Row Makes the menu one row taller, up to 6.
5 Remove a Row Makes the menu one row shorter, down to 1.
8 Menu Title Type the new title, in a dialog where the server supports one, otherwise in chat.
9 Templates & Text Opens the parts of the menu that have no slot of their own.

The item slots are where the menu shows its own content: the categories on the main menu, the items on a category menu, the offers on a bulk menu and the drop area of the sell menu. A slot group always keeps at least one slot, and a button locked to a single slot cannot be repeated.

Removing a row does not delete what was on it. Anything left below the last row is hidden, you are told how many slots, and adding the row back shows it again.

#Templates & Text

Templates are buttons drawn once per entry rather than placed on a slot: the category tile of the main menu, the offer of a bulk menu, and the fill item of a category menu. Editing one restyles every copy of it. Their material is usually replaced by the category icon or the item, so only the name, lore and extras matter.

Text entries are the lines the menu adds by itself, such as the buy, sell and stock lines under every item of a category menu, or the no-permission lore of the buy and sell menus.

#Saving

Close the menu to save. The file is written, the menu is live for players at once, and your hotbar is given back. If you opened it from the Edit Menus list, the list opens again.

The menu is also saved when you leave the server, when you die, and when the server stops. Dying ends the session, and your own hotbar items drop with the rest of your inventory. If the server crashes mid-edit, your hotbar is given back the next time you join.

While editing, the tools cannot be dropped, placed or moved, and you cannot swap hands.

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Two admins can open the same menu at the same time. The second is warned, and whoever closes last overwrites the other's changes.

Last updated about 1 hour ago
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