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FEATURES

Dialogues

On this page, you will find how to give an NPC a conversation with choices.

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The dialogue is saved in the NPC's own file in the npcs folder.

#Dialogues

A dialogue is a set of steps. Each step has lines of text and a list of choices, and each choice can run actions and open another step. A dialogue does nothing on its own: open it with a [DIALOGUE] action, in the NPC's click actions or proximity actions.

The NPC's display name is the title, and placeholders work in the text and the choices.

#How It Is Shown

On servers with Paper's dialog screens, the step opens as a dialog with one button per choice and a close button. Everywhere else it is sent in chat, with the choices as lines to click. A chat choice can be clicked once, by the player it was sent to, within 10 minutes.

Dialog screens can be turned off for chat everywhere with Dialogue Use Dialogs.

#Steps

The Dialogue screen of the NPC's editor lists every step. A new step gets an id such as step_1, and the first one made becomes the start step. The start step is the one [DIALOGUE] opens without a step id, and it can be changed to any other step. Preview opens the dialogue for you as players see it.

#Text

The lines shown in the step, one after the other.

#Choices

The buttons of the step, up to 7 from the editor. A step without choices only has the close button.

#Choice Text

The text of the button.

#Next Step

The step that opens after the choice's actions have run. Leave it empty to end the dialogue there.

#Choice Actions

The actions run when the choice is picked, before the next step opens. When a [PERMISSION] or [CONDITION] action stops them, the next step does not open.

Last updated about 2 hours ago
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