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FEATURES

Migrations

On this page, you will find how to bring NPCs over from Citizens or FancyNpcs.

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Migrations run from Editor > Migrations only. The old plugin's NPC file has to be in the server's plugins folder. It does not have to be running.

#Sources

Plugin Reads Notes
Citizens saves.yml Not tested on a live install yet.
FancyNpcs npcs.yml

Each source shows whether its file was found on this server. Importing asks for a confirmation, then reports how many NPCs were imported, skipped and failed, with the reasons.

#What Is Imported

Citizens FancyNpcs
Name, type, location, enabled Yes Yes
Skin, by player name or mirror Yes Yes, and by image URL with a MineSkin key
Glowing and its color, look at players Yes Yes
Scale, collision, show in tab, visibility distance and permission, click cooldown No Yes
Commands on click, with their permission and delay Yes Yes
Messages, sounds, server switches and random messages No Yes
Equipment Material and amount Yes

The NPC's id comes from its old name, cut to the id rules. Skins are looked up again as they are imported.

#What Is Left Out

The report lists each of these with a count:

  • An NPC whose id already exists here is left alone, so running a migration twice is safe.
  • Mob types this server cannot show, entity attributes such as baby or colors, and skins from FancyNpcs' skin files.
  • Click types and actions with no match here, commands' cooldowns and costs, and actions that need a player to lack a permission.
  • FancyNpcs NPCs shown only to chosen players are shown to everyone.

An NPC in a world that is not loaded is still imported, and shows once the world is loaded and the plugin reloaded.

Last updated about 2 hours ago
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