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Looks like the spiders padded through here. Pick a plugin and it will show up here. Continue shoppingEvery option on this page is saved to the NPC's own file in the npcs folder.
Every sound has a name, a volume and a pitch. A name is a vanilla sound such as entity.villager.yes or a resource pack sound such as custom:greeting. Right-click the sound to clear it. Only players who can see the NPC hear its sounds.
| Sound | When it plays |
|---|---|
| Ambient | Every few seconds, to players within the ambient radius. |
| Click | To the player who clicks the NPC, before its click actions run. |
| Greet | Once when a player comes within the greet radius, then not again until the greet cooldown is over. |
| Hurt | When a guard NPC or a training dummy takes a hit, instead of the mob's own sound. |
| Death | When a guard NPC dies, instead of the mob's own sound. |
The ambient sound plays every interval, in seconds. The spread adds up to that many random seconds to each wait, so it does not sound looped.
How close a player has to be to hear the ambient or greet sound, up to 64 blocks, and how many seconds pass before the same player is greeted again.
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Looks like the spiders padded through here. Pick a plugin and it will show up here. Continue shopping