Sounds

Sounds

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Every option on this page is saved to the NPC's own file in the npcs folder.

Every sound has a name, a volume and a pitch. A name is a vanilla sound such as entity.villager.yes or a resource pack sound such as custom:greeting. Right-click the sound to clear it. Only players who can see the NPC hear its sounds.

Sound When it plays
Ambient Every few seconds, to players within the ambient radius.
Click To the player who clicks the NPC, before its click actions run.
Greet Once when a player comes within the greet radius, then not again until the greet cooldown is over.
Hurt When a guard NPC or a training dummy takes a hit, instead of the mob's own sound.
Death When a guard NPC dies, instead of the mob's own sound.

#Ambient Interval & Spread

The ambient sound plays every interval, in seconds. The spread adds up to that many random seconds to each wait, so it does not sound looped.

#Radius & Cooldown

How close a player has to be to hear the ambient or greet sound, up to 64 blocks, and how many seconds pass before the same player is greeted again.

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