Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buyOn this page, you will find all the information about editing your already existing NPC.
Every option on this page is saved to the NPC's own file in the npcs folder, and the NPC updates for everyone straight away.
| Left | Middle | Right |
|---|---|---|
| Display Name, Entity Type | Click Actions | Appearance, Nameplate |
| Skin, Model | Dialogue | Emotes, Visibility & Tags |
Enabled, Move Here, Teleport and Delete are on the bottom bar.
The name shown above the NPC. Color codes, hex colors as &#rrggbb, MiniMessage and placeholders work, and \n starts a new line. Leave it empty to show no name.
What the NPC looks like: a player or any living mob. Changing it keeps every other setting. A model set with Model is shown instead of the entity.
The skin of a player NPC. See Skins.
The model engine, the model and its idle and click animations. See Models.
Everything a player sets off by clicking the NPC or walking up to it.
What a left click, a right click and any click do. See Click Actions.
How many milliseconds a player waits between clicks on this NPC. A click during the cooldown does nothing and tells the player how long is left. -1 uses the default.
Ignores a player's clicks while the actions of their last click are still running, such as a list with a [DELAY]. Stops players from starting the same chain twice.
Actions that run when a player walks up to the NPC, with their radius and cooldown. See Proximity Actions.
A conversation with choices. See Dialogues.
How the NPC looks and how it reacts to players near it.
Gives the NPC an outline seen through walls, in the Glow Color.
The color of the outline while Glowing is on.
The items the NPC holds and wears. Only shown while the NPC is an entity, not a model. See Equipment.
How the NPC stands: standing, crouching, sleeping, swimming, sitting, gliding or spinning.
Makes the NPC bigger or smaller, from 0.1 to 10. The nameplate moves with it. Needs 1.20.5 or newer, and the option says so in its description when the NPC cannot be scaled.
Turns the NPC's head toward players within the look distance. A player NPC or mob looks at each player on their own screen, so two players on opposite sides both see it facing them. A model turns toward the nearest player. The head turns back when the player walks away, and the NPC does not turn while it walks.
Lists a player NPC in the tab list. When off, the NPC still joins the tab list for a moment so its skin can load, see Tab Remove Delay.
Lets players bump into the NPC.
The height of the name and a symbol shown above it. See Nameplate & Indicator.
A gesture the NPC makes on a timer or when a player comes close. See Emotes.
Who sees the NPC, from how far, and the tags it is filtered by.
How many blocks away players can see the NPC, up to 256. -1 uses the default. A lower value means fewer packets sent to players who are far away.
Shows the NPC only to players with this permission. Players without it cannot see or click it. Leave it empty for everyone.
Labels that group NPCs, separated by commas. See Tags.
A disabled NPC keeps its settings but is hidden and cannot be clicked.
Moves the NPC to where you stand, facing the way you face.
Teleports you to the NPC, where it is now if it is walking.
Deletes the NPC and its file, after a confirmation.
This option is permanent, and NPCs can't be restored.
Oops... looks like the spiders padded through here
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