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Every option on this page is saved to the NPC's own file in the npcs folder.

#Entity Types

Besides a player and any living mob, an NPC can be one of these.

Type Shows Notes
Armor Stand An armor stand Takes its arms, base plate and limb poses from the mob properties.
Interaction Nothing, only a clickable box Its size is the Hitbox, 1 by 2 blocks when none is set.
Mannequin A player body without a player in the tab list Takes a skin like a player NPC, mirror and per-player skins included.

#Mob Properties

Lists only what the NPC's entity type has, such as baby, cat and wolf variants, horse colors and markings, villager biome, profession and level, sheep color, charged creepers, slime size, panda genes, armor stand arms, base plate and limb poses, and the main hand of a mannequin. Default leaves the value to the game.

Every type with a body also has Invisible, On Fire and Upside Down; mobs have Silent. Upside Down names a player NPC Dinnerbone, so two upside-down player NPCs share one glow color.

Armor stand poses are three angles in degrees, such as -15 0 10.

#Hitbox

Gives the NPC its own clickable box, centered on it, from 0.1 to 16 blocks wide and tall. Clicking it runs the NPC's click actions. Use it for a model without a hitbox, a tiny mob or a large NPC that is hard to click. 0 turns it off.

#Sitting

The Sitting pose puts the NPC on an invisible seat where it stands. Player NPCs, mannequins and humanoid mobs show the sitting pose; other mobs look like they ride. Cats, wolves, parrots, foxes, pandas and camels sit down the way they do in the game instead. The name moves down with a seated player NPC.

#Per-Player Looks

Rules that change what some players see, checked from top to bottom for every player every second. The first rule whose condition passes is used. Move a rule up with a right click.

Override Notes
Skin Player NPCs only. Any skin source.
Glow Color Makes the NPC glow for these players even when Glowing is off.
Equipment Items shown only to these players.

Models do not take the skin, glow or equipment overrides.

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