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Looks like the spiders padded through here. Pick a plugin and it will show up here. Continue shoppingEvery offer lives under entries in key-shop.yml.
confirm-purchases: false
entries:
'0':
identifier: vote_key_single
display-item:
material: TRIPWIRE_HOOK
display-name: '&aVote Key'
amount: 1
key: vote
amount: 1
cost-engine: VAULT
currency: ''
price: 2500.0
permission: ''
daily-limit: 5
total-limit: -1
purchase-commands: []
purchase-message:
- '&aYou bought &fx%amount% %key% &afor &f%price%&a.'
Entries are stored as a numbered section rather than a YAML list, the same shape the crate rewards use. The numbers are positions only and have to stay unique inside the section.
| Option | What it does |
|---|---|
identifier |
The name the purchase counters are stored under. Renaming it resets every player's limit on that entry. |
display-item |
The item shown in the shop menu. |
key |
The identifier of the key being sold. |
amount |
How many keys one purchase gives. |
cost-engine |
Which currency the price is charged in. |
currency |
The currency id, used only by EXCELLENTECONOMY and PHOENIXCURRENCIES. Leave empty otherwise. |
price |
What one purchase costs. A price of 0 is free and skips the currency check entirely. |
permission |
The player needs this to buy the entry. Leave empty for everyone. |
daily-limit |
Purchases allowed per player per day, -1 for unlimited. |
total-limit |
Purchases allowed per player for the lifetime of the entry, -1 for unlimited. |
purchase-commands |
Commands run by the console after a purchase. |
purchase-message |
Sent to the buyer. |
| Engine | Requires | Notes |
|---|---|---|
NONE |
Nothing | The entry is free whatever price says. |
LEVEL |
Nothing | Charges experience levels, whole numbers only. |
VAULT |
Vault and an economy plugin | |
PLAYERPOINTS |
PlayerPoints | Whole numbers only. |
VOTINGPLUGIN |
VotingPlugin | Charges vote points, whole numbers only. |
EXCELLENTECONOMY |
ExcellentEconomy | Set currency to the currency id. |
PHOENIXCURRENCIES |
PhoenixCurrencies | Set currency to the currency id. |
An entry whose engine is not installed shows as unavailable in the menu rather than failing on click.
The daily counter resets at midnight UTC, and it resets for a player who stays online across the boundary as well as one who logs in after it. Both limits apply at once, so an entry with a daily limit of 2 and a total limit of 10 allows two per day up to ten in total.
/crate resetKeyShop <player> clears both counters for that player.
confirm-purchases at the top of the file turns every purchase into two clicks. The first click arms the entry and swaps its icon to the confirm-item layout, and a second click within five seconds completes the purchase. Anything else — waiting out the five seconds, or closing the menu — cancels it.
The armed state lives with the open menu, so it is per player and disappears when they close the shop.
purchase-message accepts %player%, %amount%, %key%, %entry% and %price%.
purchase-commands accept %player% along with any PlaceholderAPI placeholder.
The entry-item, confirm-item and unavailable-item entries in menus/default_key_shop.yml accept:
| Placeholder | Value |
|---|---|
%entry% |
The display name of the entry. |
%item_name% |
The name of the configured display item. |
%key% |
The display name of the key being sold. |
%amount% |
How many keys the purchase gives. |
%price% |
The price, formatted by the cost engine. |
%remaining% |
Purchases the player has left, or the "Unlimited" label. |
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