PLUGIN INFORMATION

๐Ÿค– Action Types

Actions that are used on our plugin

In our system's configuration files, you can utilize various action types to perform different actions. These actions enable you to interact with players, broadcast messages, play sounds, set gamemodes, and much more.

#Action Types

Action List Description
[MESSAGE] Display a custom message to the player
[TITLE] Display a custom title message to the player
[ACTION_BAR] This is a custom action bar
[CLOSE_INVENTORY] Close the player's current inventory
[COMMAND] Execute a command (console or player)
[GAMEMODE] Set the player's gamemode
[POTION_EFFECT] Apply a potion effect to the player
[SOUND] Play a sound for the player
[DELAY] A way to delay some actions
[OPEN] Opens the crate
[GOBACK] Return to the previous menu

Explore each action type to learn more about its syntax and usage. Examples are provided to illustrate how to use these actions effectively in your system or application.

#Send Chat Message

This action sends a custom message to the player.

  • Syntax: [MESSAGE] <message>
  • Example: [MESSAGE] &aThis is a custom message

Semicolons inside the message are kept, so you do not have to escape them.

#Send Title Message

This action displays a custom title message to the player.

  • Syntax: [TITLE] <title>; <subtitle>; <fadein>; <stay>; <fadeout>
  • Example: [TITLE] &aCustom title;&7Custom Subtitle; 20; 40; 20

#Send Action Bar Message

This action displays a custom action bar message to the player.

  • Syntax: [ACTION_BAR] <message>
  • Example: [ACTION_BAR] This is a custom action bar

#Close Inventory

This action closes the inventory the player has open.

  • Syntax: [CLOSE_INVENTORY]
  • Example: [CLOSE_INVENTORY]

#Execute Command

This action executes a command either from the console or as a player.

  • Syntax: [COMMAND] <target>; <command>
  • Example: [COMMAND] console; mvtp %player% world
  • Example: [COMMAND] player; warp spawn

The target has to be either console or player. A leading / is optional.

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The action itself only replaces %player%. Any other placeholder is passed through untouched, so it will only work if the command you are running resolves it.

#Change Gamemode

This action sets the gamemode for the player.

  • Syntax: [GAMEMODE] <gamemode>
  • Example: [GAMEMODE] adventure

#Give Potion Effect

This action gives the player a potion effect.

  • Syntax: [POTION_EFFECT] <effect>; <duration>; <amplifier>
  • Example: [POTION_EFFECT] speed; 5; 2

The duration is in seconds. Any negative value gives an effect that never runs out, so [POTION_EFFECT] night_vision; -1; 0 is a permanent one.

#Play Sound

This action plays a sound for the player.

  • Syntax: [SOUND] <sound>; <volume>; <pitch>
  • Example: [SOUND] entity_arrow_hit_player; 1; 1

#Delay

This action will make a short pause until it continues executing actions.

  • Syntax: [DELAY] <seconds>
  • Example: [DELAY] 3
  • Example: [DELAY] 0.5

Decimals are accepted, so you can pause for less than a second.

#Open the Crate

This action opens the crate whose preview menu the player currently has open. It takes no arguments, and it only works from a rewards preview menu, which makes it the way to add an "open now" button to a preview.

  • Syntax: [OPEN]
  • Example: [OPEN]

#Go Back

This action returns the player to the menu they came from. If there is no previous menu, the inventory is closed instead. It takes no arguments.

  • Syntax: [GOBACK]
  • Example: [GOBACK]
Last updated 19 days ago
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