Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buyOn this page, you will find all the information about the opening animations and their effects
Opening animations are the main animations played when opening a crate. They are divided into three stages:
GUI animations will also properly show to bedrock players too.

Opening Animation Menu
All GUI animations also support virtual openings, allowing players to open crates via the /crate open command.
Virtual openings still require the crate to be placed in the world and Allow Open Command to be enabled in the crate's Secondary Settings.
GUI animations can also have Skip on ESC enabled. When active, closing the inventory will immediately skip the animation and grant the reward to the player.

Skip on ESC
From the Opening Animation menu, the Display Settings button lets you fine-tune where the reward display item and its name appear:
Instead of configuring the Pre Open, Post Open, and Reward Display animations one by one, you can apply a preset from the Opening Animations menu to set all three phases at once to a matching combination. Selecting an already-applied preset removes it, resetting the crate back to no preset.
Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buy