MAIN FEATURES ๐ŸŽ‰ Animations

๐ŸŽ‡ Opening Animations

On this page, you will find all the information about the opening animations and their effects

#Opening Animations

Opening animations are the main animations played when opening a crate. They are divided into three stages:

  • Pre Open - Plays before the crate opens.
  • Post Open - Plays after the crate opens.
  • Reward Display - Plays when the winning reward is revealed.

GUI animations will also properly show to bedrock players too.

Opening Animation Menu

#Virtual Opening

All GUI animations also support virtual openings, allowing players to open crates via the /crate open command.

Virtual openings still require the crate to be placed in the world and Allow Open Command to be enabled in the crate's Secondary Settings.

#Skip on ESC

GUI animations can also have Skip on ESC enabled. When active, closing the inventory will immediately skip the animation and grant the reward to the player.

Skip on ESC

#Display Settings

From the Opening Animation menu, the Display Settings button lets you fine-tune where the reward display item and its name appear:

  • Item Position (X/Y/Z) - Offsets the floating reward display item.
  • Name Position (X/Y/Z) - Offsets the reward's name tag, independently from the item itself.

#Animation Presets

Instead of configuring the Pre Open, Post Open, and Reward Display animations one by one, you can apply a preset from the Opening Animations menu to set all three phases at once to a matching combination. Selecting an already-applied preset removes it, resetting the crate back to no preset.

Last updated 1 day ago
My Cart (0 items)

Oops... looks like the spiders padded through here

Add products to your cart and remove them from here Lets buy