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Add products to your cart and remove them from here Lets buyOn this page, you will learn where you can use MiniMessage formatting in Phoenix Crates.
Phoenix Crates understands MiniMessage tags, like <red>, <bold> or <gradient:#ff5555:#5555ff>, on top of the classic & colour codes. This lets you use gradients, hover text and clickable links, none of which & codes can do.
| Example | Result |
|---|---|
<red>Hello |
Red text |
<#ff8800>Hello |
Any hex colour |
<gradient:#5e4fa2:#f79459>Phoenix Crates</gradient> |
Text fading from one colour to another |
<bold><underlined>Warning |
Bold and underlined |
<rainbow>Legendary!</rainbow> |
Each letter a different colour |
<hover:show_text:'Click me'>Hover</hover> |
Text with a tooltip |
<click:open_url:'https://example.com'>Our site</click> |
Text that opens a link |
A closing tag is optional. <red>Hello colours the rest of the line, while <red>Hello</red> there colours only the first word.
| Place | Notes |
|---|---|
| Chat messages | Everything in the language file that reaches chat |
| Crate holograms | The floating text above a crate |
| Reward names and lore | Including the rarity group display item |
| Menu titles, item names, lore | Anywhere the editor lets you write text |
Titles, subtitles, the action bar and boss bars only understand & codes. Those are sent as raw legacy text, so a tag in one of them is shown to the player exactly as you typed it.
& codes, including &#RRGGBB hex, keep working everywhere exactly as before.&c and <red> in the same line falls back to legacy and prints the tag.& codes in it are converted along with it.MiniMessage needs Paper or a fork of it. On plain Spigot the tags are printed exactly as you typed them, so stay on & codes there.
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