Configurations

๐ŸŽจ Rich Text (MiniMessage)

On this page, you will learn where you can use MiniMessage formatting in Phoenix Crates.

#Information

Phoenix Crates understands MiniMessage tags, like <red>, <bold> or <gradient:#ff5555:#5555ff>, on top of the classic & colour codes. This lets you use gradients, hover text and clickable links, none of which & codes can do.

#Format

Example Result
<red>Hello Red text
<#ff8800>Hello Any hex colour
<gradient:#5e4fa2:#f79459>Phoenix Crates</gradient> Text fading from one colour to another
<bold><underlined>Warning Bold and underlined
<rainbow>Legendary!</rainbow> Each letter a different colour
<hover:show_text:'Click me'>Hover</hover> Text with a tooltip
<click:open_url:'https://example.com'>Our site</click> Text that opens a link

A closing tag is optional. <red>Hello colours the rest of the line, while <red>Hello</red> there colours only the first word.

#Where it works

Place Notes
Chat messages Everything in the language file that reaches chat
Crate holograms The floating text above a crate
Reward names and lore Including the rarity group display item
Menu titles, item names, lore Anywhere the editor lets you write text

#Where it doesn't work

Titles, subtitles, the action bar and boss bars only understand & codes. Those are sent as raw legacy text, so a tag in one of them is shown to the player exactly as you typed it.

#Usage notes

  • Legacy & codes, including &#RRGGBB hex, keep working everywhere exactly as before.
  • In chat messages, use one style per line. A chat line is only sent as MiniMessage when it contains no legacy colour codes at all, so mixing &c and <red> in the same line falls back to legacy and prints the tag.
  • Everywhere else the two can be mixed freely. A hologram line or an item name is read as MiniMessage as soon as it contains a tag, and any & codes in it are converted along with it.
  • A tag the server does not recognise is left in the text as written rather than being dropped, which is what keeps resource pack glyph tags working.

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MiniMessage needs Paper or a fork of it. On plain Spigot the tags are printed exactly as you typed them, so stay on & codes there.

Last updated about 2 hours ago
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