πŸ“ Logger

On this page, you will find information on how to log what your players do to a file and to Discord.

#Logger

The logger writes down what happens on your lobby. Every event is written to logs/latest.log and can be sent to Discord at the same time.

Each event is turned on or off on its own and has its own message, webhook and embed, so joins can go to one channel and chat to another.

Everything is set up in logger.yml.

#Events

Event Logged when
player-join A player joins the lobby
player-leave A player disconnects, not when they change server
player-switch-server A player is sent to another server of the proxy
player-anti-vpn A player is denied by the anti vpn
player-anti-wdl A player tries to use a world downloader
player-pvp-join A player enters pvp mode
player-pvp-leave A player leaves pvp mode
server-anti-botting The anti bot starts a lockdown
player-anti-swear A message is blocked or censored by the chat filter
player-command-execution A player runs a command
player-chat-message A player sends a message

#Message

The message of an event is written in log-format. It is the line that goes to the log file, and it is also what %message% gives you inside the webhook.

Every event has its own placeholders.

Event Placeholders
player-join %player%, %uuid%, %address%, %world%, %online%
player-leave %player%, %uuid%, %address%, %world%, %online%
player-switch-server %player%, %uuid%, %server%, %world%
player-anti-vpn %player%, %uuid%, %address%
player-anti-wdl %player%, %uuid%, %world%
player-pvp-join %player%, %uuid%, %world%
player-pvp-leave %player%, %uuid%, %world%
server-anti-botting %attempts%, %seconds%, %lockdown_seconds%
player-anti-swear %player%, %uuid%, %world%, %message_content%, %action%
player-command-execution %player%, %uuid%, %world%, %command%
player-chat-message %player%, %uuid%, %world%, %message_content%

%action% returns blocked or censored. On the chat filter event %message_content% is what the player typed, before it was censored.

#Webhook

Paste the address of your Discord webhook in url and that event starts posting. An empty url means nothing is sent, so you only fill in the events you care about.

username and avatar-url change how the bot shows up, and content is a plain message sent above the embed.

The embed is yours to shape with a title, a description, a colour, a footer, a thumbnail, an image and as many fields as you want. The placeholders of the event work in all of them.

Logger logger.yml
enabled: true
file-logging:
  enabled: true
events:
  player-join:
    enabled: true
    log-format: '%player% joined the lobby from %address%. (%online% online)'
    webhook:
      enabled: true
      url: ''
      username: Phoenix Lobby - Logger
      avatar-url: ''
      content: ''
      embed:
        enabled: true
        title: Player Join
        description: '%message%'
        color: '#43b581'
        url: ''
        thumbnail-url: ''
        image-url: ''
        footer:
          text: ''
          icon-url: ''
        fields:
        - name: Player
          value: '%player%'
          inline: true
        - name: Address
          value: '%address%'
          inline: true
        - name: Online
          value: '%online%'
          inline: true

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The other events follow the same shape, each one with its own message, colour and fields.

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Telling a disconnect apart from a server change is done by the proxy, so player-switch-server needs PhoenixLobby installed on the proxy as well. Without it, a player changing server is logged as a leave.

Last updated about 3 hours ago
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