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Add products to your cart and remove them from here Lets buyOn this page, you will find information regarding the double jump feature.
This module is configured in modules/double-jump.yml inside the PhoenixLobby folder.
With Double Jump, players press space twice to launch themselves forward, similar to a jetpack. The jump is given back as soon as they land on a solid block. Open it from Editor > Modules > Double Jump.

Modules (Double Jump)
With this option, you can change how many seconds a player has to wait before jumping again.

Double Jump (Cooldown)
With this option, you can change how far the player is thrown, in the direction they are looking. A higher value sends them further.

Double Jump (Forward Power)
With this option, you can change how high the player is thrown.

Double Jump (Up Power)
Both powers are capped at 4. Higher values are ignored.
With this option, you can change the particle effect that follows the player after the jump. Five effects are available: None, Spiral, Double Spiral, Noise and Trail.

Double Jump (Effect Type)
With this option, you can edit the actions that are executed every time a player double jumps, which is handy for playing a sound alongside the launch. Every action type is available here.

Double Jump (Actions)
With this option, you can turn the double jump off completely without clearing the rest of the settings.

Double Jump (Feature State)
By default every player can double jump. Turning the permission requirement on in the config limits it to players with phoenixlobby.doublejump.use.
Players with phoenixlobby.bypass.doublejump always wait 1 second instead of the configured cooldown.

Double Jump - In-Game
Double jump is skipped for players in creative or spectator mode, for players kept flying by Fly on Join, and while fighting if the PvP restrictions disable it.
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