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Add products to your cart and remove them from here Lets buyOn this page, you will find information on what the plugin does to a player the moment they join the lobby.
This module is configured in modules/join-actions.yml inside the PhoenixLobby folder.
Everything on this page normally runs when a player arrives in the lobby, and a player walking back in from another world counts as arriving. With this option on β and it is on by default β none of it runs unless the player has actually just connected to the server.
Turn it off when the lobby should reset a player every time they step back into it, for example to hand the hotbar items back after a trip into a survival world.

On Join (Skip On World Change)
Send the player to the spawn point when they connect. With no spawn point set the player lands wherever the server put them. Spawn points and permission-based spawn groups are covered in Set Lobby.

On Join (Teleport Spawn)
Restrict that teleport to players who are already in the same world as the spawn point. Use it when the server also holds worlds the lobby should not pull players out of, such as a survival world behind a portal.

On Join (Teleport Spawn: Same World Only)
Empty the player's inventory on join, before the hotbar items are given out.

On Join (Clear Inventory)
Keep the inventory a player carried into a disabled world and hand it back when they return to it. Nothing is stored while this is off, so turning it on does not recover inventories that were already cleared.

On Join (Restore Inventory)
Strip every active potion effect on join. The player's health is restored to full either way.

On Join (Remove effects)
Give the player the hotbar items. The items themselves, and the worlds they are handed out in, are covered in Hotbar Items.

On Join (Lobby Items)
Put the player straight into flight. It is off by default, and the permission next to it gates who gets it. An empty permission gives it to everyone. Players joining a disabled world never get it.

On Join (Fly on Join)
Launch a firework where the player lands. The shape, the power, the trail and flicker, the colours and whether it is limited to a first join are all set behind it. See On Join Firework.

On Join (Edit Firework)
Actions that run once, the first time a player ever connects. Use them for a welcome broadcast or for handing out a starting rank. Every action type is listed in Action Types.

On Join (First Join Actions)
Actions that run on every connect, including the first one, after the first join actions.

On Join (Every Join Actions)
What the rest of the server sees when a player connects or disconnects, and how to give a rank its own pair. See Join & Quit Messages.

On Join (Join & Quit Messages)
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