Modules

πŸ”’ World Protection

On this page, you will find information on how to use the World Protection rules.

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This module is configured in modules/world.yml inside the PhoenixLobby folder.

#World Protection

World Protection turns off the parts of survival Minecraft that have no place in a lobby, from fall damage to redstone. There are 43 rules split across five types, and each one is a plain on or off. Open it from Editor > Modules > World.

Every rule is named after what it stops, so turning one on disables that behaviour.

Modules (World)

#Player Rules

Everything that can hurt, kill or inconvenience a player.

World (Player Rules)

All 10 player rules
Rule Stops Default
Disable Hunger Loss The food bar draining On
Disable Player PvP Players damaging each other On
Disable Fall Damage Damage from landing On
Disable Fire Damage Damage from fire and lava On
Disable Drowning Damage from running out of air On
Disable Void Death Dying to the void below the world On
Disable Explosion Damage Damage to players from explosions On
Disable Projectile Damage Damage from arrows and other projectiles On
Disable Berry Bush Damage Damage from walking through sweet berry bushes On
Disable Death Message The death message being broadcast to chat On

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Disable Player PvP stays on even when the PvP module is in use. PvP mode allows damage between fighting players on its own.

#World Rules

Everything the world does on its own while nobody touches it.

World (World Rules)

All 5 world rules
Rule Stops Default
Disable Weather Change Rain and thunder starting On
Disable Mob Spawning Mobs spawning naturally On
Disable Mob Griefing Mobs changing blocks, such as endermen and creepers On
Disable Explosions Explosions damaging the world On
Disable Hopper Transfer Hoppers moving items between containers Off

#Block Rules

Everything to do with blocks changing, whether a player caused it or not.

World (Block Rules)

All 13 block rules
Rule Stops Default
Disable Block Break Players breaking blocks On
Disable Block Place Players placing blocks On
Disable Block Interact Using doors, buttons, levers and the like On
Disable Block Burn Blocks being destroyed by fire On
Disable Block Fire Spread Fire spreading to other blocks On
Disable Block Leaf Decay Leaves decaying when their tree is cut On
Disable Block Physics Sand and gravel falling, and similar physics updates Off
Disable Block Form Ice and snow forming On
Disable Block Fade Ice and snow melting away On
Disable Block Grow Crops, saplings and vines growing On
Disable Liquid Flow Water and lava spreading On
Disable Pistons Pistons extending and retracting Off
Disable Redstone Redstone circuits updating Off

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Disable Pistons and Disable Redstone are off by default because a lobby often has redstone builds in it. Turning either on stops those builds from working.

#Item Rules

Everything a player can do with the items they are carrying.

World (Item Rules)

All 9 item rules
Rule Stops Default
Disable Item Drop Dropping items on the ground On
Disable Item Pickup Picking items up On
Disable Off Hand Swap Swapping an item to the off hand On
Disable Crafting Crafting anything On
Disable Inventory Interact Moving items around the inventory Off
Disable Book Editing Writing in a book and quill On
Disable Item Consume Eating and drinking Off
Disable Fishing Casting a fishing rod On
Disable Xp Pickup Picking up experience orbs On

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Disable Inventory Interact is off by default so the hotbar item menus still open. Turning it on stops players moving anything in their own inventory as well.

#Interaction Rules

Everything a player can do with the world around them that is not a block.

World (Interaction Rules)

All 6 interaction rules
Rule Stops Default
Disable Armor Stands Placing and posing armor stands On
Disable Vehicles Riding boats and minecarts On
Disable Elytra Gliding with an elytra On
Disable Riptide Launching with a riptide trident On
Disable Bed Sleep Sleeping in a bed On
Disable Portals Being taken through nether and end portals On

#World State

Separate from the rules, this is what the world itself is set to: the time of day, the weather, the difficulty and the gamerules. Open it from Editor > Modules > World > World State.

World (World State)

Option Description
Lock Time Holds the world at the time below instead of letting it run
Time The time of day to hold, in ticks
Lock Weather Holds the weather clear
Force Difficulty Sets the world difficulty to the one below
Difficulty Which difficulty to force
Apply Gamerules Whether the gamerules below are applied
Gamerules The gamerules to set, edited as a list of names and values

#Per World Overrides

Every rule above applies to all the worlds the plugin is active in. An override is a world that answers differently, so a hub can be fully locked down while a build world keeps block placing. Open it from Editor > Modules > World > Per World Overrides.

World (Per World Overrides)

An override only carries the rules you actually change in it. Anything you leave alone keeps following the values above, so there is no need to restate all 43.

#Protected Worlds

By default the rules apply to every world except the ones you list under disabled. Switch to ENABLED_WORLDS if you would rather list the only worlds the plugin should work in.

#WorldGuard Regions

If you use WorldGuard, PhoenixLobby adds two region flags.

Flag Description
phoenixlobby-restrictpvp Players cannot enter PvP mode inside the region
phoenixlobby-restrictfly Players cannot fly inside the region

Set the flag to allow on the region you want to restrict, for example /rg flag <region> phoenixlobby-restrictfly allow.

Last updated 25 days ago
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