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Add products to your cart and remove them from here Lets buyOn this page, you will find how to start boosters and how they combine.
/sellbooster public 2 1h
/sellbooster private Steve 1.5 30m ores
| Argument | What it does |
|---|---|
multiplier |
What sale prices are multiplied by. It has to be above 1, so 1.5 pays half as much again. |
duration |
How long it runs, written as a number and one unit: 90s, 30m, 6h or 2d. Units cannot be combined. |
category |
The identifier of a category. Only items in a category with that identifier, in any shop, are boosted. Left out, every category is. |
The booster is given an identifier, shown when it starts and in /sellbooster list, which is what /sellbooster stop takes.
A booster ends at a fixed time. It keeps running through a restart, and time the server is offline still counts.
Editor > Sell Boosters > Running Boosters lists every booster that is running, with who it applies to, its category and the time left. A booster can be stopped from there, and Start Booster starts a new one:
| Field | What it does |
|---|---|
| Multiplier | Same as the command. Above 1. |
| Duration | Same as the command, except units can be combined, such as 1h30m. |
| Player | An online player the booster is for. none makes it public. |
| Category | Same as the command. none boosts every category. |
Both settings are in addons/SellBoosters/config.yml, and can also be changed in Editor > Sell Boosters, where they apply straight away.
Decides what happens when more than one booster applies to the same sale.
| Value | Result |
|---|---|
MAX |
Only the biggest one counts. A 2x and a 1.5x pay 2x. The default. |
STACK |
They multiply. A 2x and a 1.5x pay 3x. |
Shows the multiplier and time left on the action bar of every player a booster applies to. When several apply, the one that runs longest is shown. On by default.
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