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Add products to your cart and remove them from here Lets buyOn this page, you will learn more about the Capture the Flag rule.
The Capture the Flag add-on gives every team a banner at their base. Steal the enemy's banner, carry it back to your own, and you score a capture. First team to the goal wins the round. This add-on requires PhoenixDuels Premium.
To install this add-on, simply drag and drop the jar file into the PhoenixDuels/addons folder, or include the add-on while using the bundle download option to download the plugin.
This add-on adds Capture the Flag as a gamemode rule to the plugin, and generates the following file:
PhoenixDuels/translations/captureflag.translations.en.yml - The translation file for the add-on.Create a gamemode dedicated for Capture the Flag.
Select the Generated rule Capture the Flag and any other rule you might want.
Place one banner per team inside the arena's battle region, next to each team's spawn. Any banner type works, and its color is up to you.
Create a map dedicated for this ruleset, and make sure Regeneration is enabled.
Capture the Flag refuses to start a match on an arena without Regeneration enabled. The rule moves banner blocks around the map, so the arena has to be able to reset itself between matches.
There is no separate setup step for the flags. When a round starts, every banner inside the battle region is scanned and handed to the team whose spawn it sits closest to โ the same way Bed Fight decides which bed belongs to which team. If a team has more than one banner nearby, the closest one becomes its flag.
If a team ends up without a banner, everyone in the match is warned in chat, so it is obvious you missed one rather than the mode quietly half-working.
Players respawn rather than being eliminated, so the round is decided by captures and nothing else.
The Capture the Flag rule's settings let you configure:
0 to respawn immediately.%teams% and %goal%.The Capture the Flag add-on adds the following placeholders that you can use on the Scoreboard:
%captureflag_score% - Returns your team's captures.%captureflag_enemy_score% - Returns the enemy team's captures.%captureflag_goal% - Returns the capture goal.%captureflag_team1_score% through %captureflag_team4_score% - Returns that team slot's captures.%captureflag_team1_status% through %captureflag_team4_status% - Returns whether that team's flag is at its base.The following is the list of the available placeholders that Capture the Flag has.
| Placeholders | Description |
|---|---|
| %phoenixduels_captureflag_team1_score% | Returns the captures of team 1. |
| %phoenixduels_captureflag_team2_score% | Returns the captures of team 2. |
| %phoenixduels_captureflag_team3_score% | Returns the captures of team 3. |
| %phoenixduels_captureflag_team4_score% | Returns the captures of team 4. |
| %phoenixduels_captureflag_team1_status% | Returns whether team 1's flag is at its base. |
| %phoenixduels_captureflag_team2_status% | Returns whether team 2's flag is at its base. |
| %phoenixduels_captureflag_team3_status% | Returns whether team 3's flag is at its base. |
| %phoenixduels_captureflag_team4_status% | Returns whether team 4's flag is at its base. |
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