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Add products to your cart and remove them from here Lets buyOn this page, you will find information on how to customize the plugin sounds.
Every sound the plugin plays (joining/leaving queue, invitations, defeat, and more) is customizable from sounds.yml.
sounds:
invitation_accepted:
'0':
- ENTITY_ARROW_HIT_PLAYER;1.0;1.0
defeat:
'0':
- BLOCK_NOTE_BLOCK_BASS;1.0;0.5
'1':
- BLOCK_NOTE_BLOCK_SNARE;1.0;1.5
Each event (invitation_accepted, defeat, etc.) can have multiple numbered entries. The number is how many ticks after the event fires that sound plays, so you can build a short jingle out of several sounds instead of a single note โ as defeat does above. Each entry follows the SOUND_NAME;volume;pitch format.
These are all the events you can attach sounds to. Removing an event's entries, or leaving it empty, makes it silent.
| Event | Played when |
|---|---|
| request | A duel or party invitation arrives. |
| invitation_accepted | An invitation is accepted. |
| invitation_declined | An invitation is declined. |
| join_queue | The player enters a queue. |
| leave_queue | The player leaves a queue. |
| spectator_join | Someone starts spectating the match. |
| start | The match begins. |
| winning | The match ends and the player won. |
| defeat | The match ends and the player lost. |
| draw | The match ends in a draw. |
Sound names are the Bukkit sound names for your server version, such as ENTITY_ARROW_HIT_PLAYER. A name that does not exist on your version is skipped rather than throwing an error, so a silent sound is usually a misspelt or version-specific name.
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