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Looks like the spiders padded through here. Pick a plugin and it will show up here. Continue shoppingEvery sound the plugin plays (joining/leaving queue, invitations, defeat, and more) is customizable from sounds.yml.
sounds:
invitation_accepted:
'0':
- ENTITY_ARROW_HIT_PLAYER;1.0;1.0
defeat:
'0':
- BLOCK_NOTE_BLOCK_BASS;1.0;0.5
'1':
- BLOCK_NOTE_BLOCK_SNARE;1.0;1.5
Each event (invitation_accepted, defeat, etc.) can have multiple numbered entries. The number is how many ticks after the event fires that sound plays, so you can build a short jingle out of several sounds instead of a single note — as defeat does above. Each entry follows the SOUND_NAME;volume;pitch format.
These are all the events you can attach sounds to. Removing an event's entries, or leaving it empty, makes it silent.
| Event | Played when |
|---|---|
| request | A duel or party invitation arrives. |
| invitation_accepted | An invitation is accepted. |
| invitation_declined | An invitation is declined. |
| join_queue | The player enters a queue. |
| leave_queue | The player leaves a queue. |
| spectator_join | Someone starts spectating the match. |
| start | The match begins. |
| winning | The match ends and the player won. |
| defeat | The match ends and the player lost. |
| draw | The match ends in a draw. |
Sound names are the Bukkit sound names for your server version, such as ENTITY_ARROW_HIT_PLAYER. A name that does not exist on your version is skipped rather than throwing an error, so a silent sound is usually a misspelt or version-specific name.
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