Customize Sounds

Customize Sounds

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#Sounds

Every sound the plugin plays (joining/leaving queue, invitations, defeat, and more) is customizable from sounds.yml.

YAML
sounds:
  invitation_accepted:
    '0':
      - ENTITY_ARROW_HIT_PLAYER;1.0;1.0
  defeat:
    '0':
      - BLOCK_NOTE_BLOCK_BASS;1.0;0.5
    '1':
      - BLOCK_NOTE_BLOCK_SNARE;1.0;1.5

Each event (invitation_accepted, defeat, etc.) can have multiple numbered entries. The number is how many ticks after the event fires that sound plays, so you can build a short jingle out of several sounds instead of a single note — as defeat does above. Each entry follows the SOUND_NAME;volume;pitch format.

#Sound Events

These are all the events you can attach sounds to. Removing an event's entries, or leaving it empty, makes it silent.

Event Played when
request A duel or party invitation arrives.
invitation_accepted An invitation is accepted.
invitation_declined An invitation is declined.
join_queue The player enters a queue.
leave_queue The player leaves a queue.
spectator_join Someone starts spectating the match.
start The match begins.
winning The match ends and the player won.
defeat The match ends and the player lost.
draw The match ends in a draw.

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Sound names are the Bukkit sound names for your server version, such as ENTITY_ARROW_HIT_PLAYER. A name that does not exist on your version is skipped rather than throwing an error, so a silent sound is usually a misspelt or version-specific name.

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