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Add products to your cart and remove them from here Lets buyOn this page, you will find every event the Phoenix Duels API fires.
Every event below lives under com.phoenixplugins.phoenixduels.api.events and is listened to like any other Bukkit event. See Examples for working listeners.
The API is only available for the premium version of the plugin.
These fire in the order they are listed. Every one of them extends MatchEvent and exposes getMatch().
| Event | Cancellable | Fired when |
|---|---|---|
| MatchCreateEvent | Yes | A match object has been built but no players have been moved yet. Cancelling stops the match from ever running. |
| MatchPreStartEvent | Yes | Just before players are teleported in, while every start requirement is being checked. See the note below on cancelling with a reason. |
| MatchStartEvent | Yes | The match is about to begin. |
| MatchPhaseStartEvent | No | The match moves from one state to another. Exposes getOldState() and getNewState(). |
| MatchPreEndEvent | No | The match has been decided but has not been cleaned up yet, so match data is still readable. |
| MatchEndEvent | No | The match is over. getConnectedPlayers() returns everyone still online at that point. |
MatchPhaseStartEvent reports one of six states: NOT_STARTED, ROUND_START, ROUND_IN_PROGRESS, POST_ROUND, ROUND_END and FINISHED.
MatchPreStartEvent also has setCancelledReason(String). Using it instead of setCancelled(true) cancels the match and shows your own message to the players, which is how the CombatLogX hook explains that someone is in combat.
These extend MatchPlayerEvent, so they expose both getMatch() and getPlayer(). None of them are cancellable.
| Event | Fired when |
|---|---|
| MatchPlayerKillEvent | A player kills someone. getVictim() returns who died. |
| MatchPlayerDeathEvent | A player dies. getKiller() may be null. setDeathMessage(String[]) replaces the broadcast with your own text. |
| MatchPlayerLeaveEvent | A player leaves the match. isGuest() tells you whether they were a spectator rather than a participant. |
| MatchSpectatorJoinEvent | Someone starts spectating the match. |
| MatchSpectatorLeaveEvent | Someone stops spectating the match. |
| Event | Fired when |
|---|---|
| MatchPlayerChangeEloEvent | A match changes a player's rating in one mode. Exposes getPlayer(), getOldElo(), getNewElo() and getMatch(). |
| PlayerGlobalEloChangeEvent | A player's global elo changes, including through the admin commands. Exposes getPlayer(), getOldElo() and getNewElo(). |
Both give you an OfflinePlayer, because a rating can change while the player is not connected.
| Event | Fired when |
|---|---|
| ProfileQueueStartEvent | A player or party enters the matchmaking queue. |
| ProfileQueueStopEvent | A player or party leaves it, whether by finding a match or by cancelling. |
Both expose getProfile() for what was queued for, and getParticipants() for who queued. Neither is cancellable.
These extend PartyEvent and expose getParty(). None of them are cancellable.
| Event | Fired when |
|---|---|
| PartyCreatedEvent | A party is created. |
| PartyDisbandEvent | A party is disbanded. Carries the list of participants it had. |
| PartyParticipantAddedEvent | A participant joins the party. Exposes getParticipant(). |
| PartyParticipantAcceptedEvent | A participant accepts their invitation. Exposes getParticipant(). |
| PartyParticipantRemovedEvent | A participant leaves or is kicked. Exposes getParticipant(). |
| PartyLeaderChangedEvent | Leadership passes to someone else. Exposes getOldLeaderUniqueId() and getNewLeaderUniqueId(). |
| Event | Fired when |
|---|---|
| RematchWindowEvent | A rematch window opens for a player at the end of a match. Exposes getPlayer() and getDurationSeconds(). Requires the Rematch & Requeue add-on. |
Only three events can be cancelled, and all three cancel a match before it runs: MatchCreateEvent, MatchPreStartEvent and MatchStartEvent.
There is deliberately no way to cancel a kill, a death, or a player leaving. If you need to stop something during a fight, write a custom rule instead.
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