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Add products to your cart and remove them from here Lets buyOn this page, you will find an example of a modes config.
Each mode has its own file inside the modes folder. The example below is trimmed: the display item and the scoreboard's animated header are both much longer in a real file.
sort-order: 1
enabled: true
identifier: crystal
display-name: Crystal
display-description:
- This is a custom arena mode.
display:
==: org.bukkit.inventory.ItemStack
id: minecraft:end_crystal
count: 1
allowed-player-type:
- UNRANKED_SOLO
- UNRANKED_DUO
- RANKED_SOLO
- RANKED_DUO
- CUSTOM_SOLO
- SOLO_CHALLENGE
- PARTY_CHALLENGE
- PARTY_FFA
- PARTY_TEAM_FIGHT
loadout:
type: PREMADE_KIT
kit-id: crystal
scoreboard:
enabled: true
header-frames:
- '&5&lPHOENIX DUELS'
- '&d&lP&5&lHOENIX DUELS'
lines:
- ''
- '&fTime Left: &a%time_left%'
- ''
- '&f%opponents%'
- ''
- '&fMode: &a%mode%'
- '&fMap: &a%map%'
rules:
- 'ENDER_PEARL_COOLDOWN;{5}'
permission:
required: false
permission: phoenixduels.mode.example
rounds-to-win: 1
pre-fight-delay-seconds: 10
duration-seconds: 300
cooldown-seconds: 0
public-broadcast: true
commands:
when-starting: []
when-ending: []
when-winning: []
when-losing: []
| Option | Description |
|---|---|
| sort-order | Where this mode sits in the mode menus. Lower numbers come first. |
| enabled | Whether players can play it. A disabled mode stays visible in the editor. |
| identifier | The mode's unique id. Used by placeholders, commands and a map's allowed-modes. |
| display-name | The name players see. |
| display-description | The lore shown under the mode in the menus. |
| display | The item shown for this mode in menus. Written by the editor. |
| allowed-player-type | Which kinds of match may use this mode. Remove an entry to block it. |
| loadout | What players fight with. See below. |
| scoreboard | This mode's own scoreboard. New modes start from templates.yml. |
| rules | The gamemode rules applied, with their settings in braces. |
| permission | Set required to true to restrict the mode to holders of permission. |
| rounds-to-win | The rounds value. What it means depends on the server's match.rounds-format setting. |
| pre-fight-delay-seconds | The countdown before the fight starts. |
| duration-seconds | How long a round may run before it is called. |
| cooldown-seconds | How long a player must wait before playing this mode again. 0 means no cooldown. |
| public-broadcast | Announce the result of every match in this mode to the server. |
| commands | Commands run by the console at each stage of a match. |
loadout.type decides what players are given when the match starts:
kit-id, which points at a file in the kits folder.kit-id is not used.Add-ons register more types. Player Kits adds PLAYER_KIT and SHARED_PLAYER_KIT.
allowed-player-type controls both the team sizes and the kinds of match this mode appears in.
| Value | Allows |
|---|---|
| UNRANKED_SOLO / DUO / TRIO / QUAD | Unranked queue at 1v1, 2v2, 3v3 and 4v4. |
| RANKED_SOLO / DUO / TRIO / QUAD | Ranked queue at the same sizes. |
| CUSTOM_SOLO / DUO / TRIO / QUAD | Custom matches at the same sizes. |
| SOLO_CHALLENGE | A direct /duel between two players. |
| PARTY_CHALLENGE | One party challenging another. |
| PARTY_FFA | A free-for-all inside one party. |
| PARTY_TEAM_FIGHT | Splitting one party into two teams. |
| PARTY_MULTI_TEAM_FIGHT | Splitting one party into up to four teams. Off by default on new modes. |
PARTY_MULTI_TEAM_FIGHT also needs the map to have third and fourth team spawn positions defined, otherwise there is nowhere to put the extra teams.
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