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Add products to your cart and remove them from here Lets buyOn this page, you will learn more about the TNT Tag rule.
The TNT Tag add-on hands live TNT to one or more players at the start of every round. Whoever is holding it when the fuse runs out is blown up, and the survivors go again with a fresh fuse. Hitting another player passes the TNT on. This add-on requires PhoenixDuels Premium.
To install this add-on, simply drag and drop the jar file into the PhoenixDuels/addons folder, or include the add-on while using the bundle download option to download the plugin.
This add-on adds TNT Tag as a gamemode rule to the plugin, and generates the following file:
PhoenixDuels/translations/tnttag.translations.en.yml - The translation file for the add-on.Create a gamemode dedicated for TNT Tag.
Select the Generated rule TNT Tag and any other rule you might want.
Create a map dedicated for this ruleset. An open platform over the void works best, since falling out is the other way to lose.
Select the TNT Tag gamemode as the only allowed mode for that map, and you are all set!
Combat damage is disabled entirely while the rule is active โ players cannot kill each other by hitting. The only two ways out of a round are holding the TNT when it detonates, or falling below the battle region.
If a tagged player is eliminated some other way โ falling out of the arena, disconnecting โ the TNT is passed to a random survivor instead of disappearing with them.
The TNT Tag rule's settings let you configure:
%time% for the seconds left and %tagged% for who is holding it.The TNT Tag add-on adds the following placeholders that you can use on the Scoreboard:
%tnttag_time_remaining% - Returns the seconds left on the fuse.%tnttag_tagged% - Returns how many players are currently holding the TNT.%tnttag_team1_remaining% through %tnttag_team4_remaining% - Returns the number of players still alive on that team slot.The following is the list of the available placeholders that TNT Tag has.
| Placeholders | Description |
|---|---|
| %phoenixduels_tnttag_time_remaining% | Returns the seconds left on the fuse. |
| %phoenixduels_tnttag_tagged% | Returns how many players hold the TNT. |
| %phoenixduels_tnttag_is_tagged% | Returns whether the player is holding the TNT. |
| %phoenixduels_tnttag_team1_remaining% | Returns the players remaining on team 1. |
| %phoenixduels_tnttag_team2_remaining% | Returns the players remaining on team 2. |
| %phoenixduels_tnttag_team3_remaining% | Returns the players remaining on team 3. |
| %phoenixduels_tnttag_team4_remaining% | Returns the players remaining on team 4. |
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