MAIN FEATURES 🗺️ Create a Map

♻️ Auto Generation

On this page, you will learn how a map can paste itself a new arena when every existing one is busy.

#What Auto Generation Does

Auto Generation handles the case where every arena of a map is already in use. Rather than making players wait, the plugin pastes a new permanent instance into a world you nominate and hands the match to it.

It is separate from the grid wizard and available to any map, Free Mode or Grid Mode. Instances created this way are permanent: they stay registered after the match ends and are reused like any other arena, so a busy map grows once and then settles.

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Auto Generation requires PhoenixDuels Premium, since it would otherwise let other editions exceed their arena limit.

#Opening the Settings

The settings live on the map itself, not on an individual arena.

Editor > Maps > Map

#The Options

Auto Generation Status turns the feature on for this map.

Editor > Maps > Map > Auto Generation

Generation World picks which world the new instances are pasted into, chosen from a list of the worlds on your server. Pointing this at a dedicated flat or void world keeps generated arenas out of the way of your builds.

Editor > Maps > Map > Auto Generation

Minimum Spacing is the smallest gap allowed between a new instance and anything already placed in the generation world, defaulting to 250 blocks.

Editor > Maps > Map > Auto Generation

#Prerequisite

Auto Generation needs a captured copy of the arena to paste. Maps on the internal regeneration engine get this once their regeneration state is built, and maps on the WorldEdit engine need WorldEdit installed with a generated schematic. Without one, nothing is generated and players queue as normal.

Last updated 6 days ago
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