Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buyOn this page, you will learn more about the SkyWars rule.
The SkyWars add-on fills every chest and trapped chest placed inside your arena with random loot when a round starts. Each container type draws from its own loot pool, so the chests around a team's island and the ones in the middle of the map can hold completely different gear. This add-on requires PhoenixDuels Premium.
To install this add-on, simply drag and drop the jar file into the PhoenixDuels/addons folder, or include the add-on while using the bundle download option to download the plugin.
This add-on adds SkyWars as a gamemode rule to the plugin, and generates the following files:
PhoenixDuels/skywars/chests.yml - The loot pools of both chest types.PhoenixDuels/translations/skywars.translations.en.yml - The translation file for the add-on.Create a gamemode, or open an existing one, that you want the loot chests applied to.
Select the Generated rule SkyWars alongside your other rules.
Place chests and trapped chests inside the arena's battle region. Only containers inside that region are picked up — anything outside of it is ignored.
Create a map dedicated for this ruleset, and make sure Regeneration is enabled so the arena resets between matches.
The container you place decides which pool it is filled from. This is not configurable — it is how the add-on tells the two pools apart.
| Block | Pool | Notes |
|---|---|---|
| Chest | Team Chests | Always enabled. Meant for the chests around each spawn island. |
| Trapped Chest | Middle Chests | Can be switched off, and is capped to 4 chests by default. |
The SkyWars rule's settings hold three entries:
Both chest entries show a summary of their chest limit and how many loot entries they hold before you open them.
The two loot pools live in skywars/chests.yml and are shared by every mode that uses the SkyWars rule. Editing them from one mode changes them everywhere. Only the Action Bar toggle is stored per mode.
Opening either chest entry takes you to that pool's Loot Items menu, where you can add, edit and remove entries.
4 on the middle pool fills the four most central trapped chests and leaves the rest empty. Set to -1 for no cap. Clicking past -1 skips 0 and lands on 1.Each loot entry has its own settings:
When a round starts, every container inside the battle region is scanned, claimed by its matching pool, emptied and refilled once. There is no refill during the match.
The gear categories are swords (including tridents), pickaxes, axes, helmets, chestplates (including elytras), leggings, boots and bows (including crossbows). Everything else — blocks, food, pearls, potions — is not categorised, and is limited only by the one-draw-per-entry rule.
The minimum and maximum item count per chest is not in the editor. Both live under team-chest and middle-chest in skywars/chests.yml as min-items and max-items.
While a round is in progress, the rule can show an action bar listing how many players each team has left, refreshed every second. The toggle sits in the rule's settings, and the format is editable in the add-on's translation file under skywars.action-bar, using %team_color%, %team_prefix% and %team_remaining%.
The SkyWars add-on adds the following placeholders that you can use on the Scoreboard:
%skywars_team1_remaining% through %skywars_team4_remaining% - Returns the number of players still alive on that team slot.The following is the list of the available placeholders that SkyWars has.
| Placeholders | Description |
|---|---|
| %phoenixduels_skywars_team1_remaining% | Returns the players remaining on team 1. |
| %phoenixduels_skywars_team2_remaining% | Returns the players remaining on team 2. |
| %phoenixduels_skywars_team3_remaining% | Returns the players remaining on team 3. |
| %phoenixduels_skywars_team4_remaining% | Returns the players remaining on team 4. |
Oops... looks like the spiders padded through here
Add products to your cart and remove them from here Lets buy