Plugin Information

🎨 Rich Text (MiniMessage)

On this page, you will learn where you can use MiniMessage formatting in Phoenix Lobby.

#Information

Phoenix Lobby understands MiniMessage tags, like <red>, <bold> or <gradient:#ff5555:#5555ff>, on top of the classic & colour codes. This lets you use gradients, hover text and clickable links, none of which & codes can do.

#Format

Example Result
<red>Hello Red text
<#ff8800>Hello Any hex colour
<gradient:#5e4fa2:#f79459>Phoenix Lobby</gradient> Text fading from one colour to another
<bold><underlined>Warning Bold and underlined
<rainbow>Welcome back!</rainbow> Each letter a different colour
<hover:show_text:'Click me'>Hover</hover> Text with a tooltip
<click:open_url:'https://example.com'>Our site</click> Text that opens a link

A closing tag is optional. <red>Hello colours the rest of the line, while <red>Hello</red> there colours only the first word.

#Where it works

Place Notes
Holograms Including <font:...> from a resource pack
Scoreboard Title and lines
MOTD Message, and the player count on Paper
Tablist Header and footer
Join and quit messages And the rest of the plugin's chat messages
Menu titles, item names and lore Anywhere the editor lets you write text

#Where it doesn't work

Nametag prefixes and suffixes are the exception. Minecraft draws those through the scoreboard team system, which only understands the old colour codes, so a tag there is reduced to the nearest legacy colour.

#Usage notes

  • Legacy & codes, including &#RRGGBB hex, keep working everywhere exactly as before.
  • In chat messages, use one style per line. A chat line is only sent as MiniMessage when it contains no legacy colour codes at all, so mixing &c and <red> in the same line falls back to legacy and prints the tag.
  • Everywhere else the two can be mixed freely. A scoreboard line or a hologram is read as MiniMessage as soon as it contains a tag, and any & codes in it are converted along with it.
  • A tag the server does not recognise is left in the text as written rather than being dropped, which is what keeps resource pack glyph tags working.

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MiniMessage needs Paper or a fork of it. On plain Spigot the tags are printed exactly as you typed them, so stay on & codes there.

Last updated about 1 hour ago
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