Modules πŸ—¨οΈ On Join

πŸŽ† On Join Firework

On this page, you will find information on the firework that is launched where a player lands when they join the lobby.

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This module is configured in modules/join-actions.yml inside the PhoenixLobby folder.

The firework is spawned at the player's own position once they are on the ground, so with Teleport Spawn enabled it goes off at the spawn point rather than where the server first dropped them. A player landing in a disabled world gets nothing, and walking back out of a disabled world into a lobby world launches it again.

#Feature State

Turn the firework on or off. Everything below it stays saved while it is off.

#First Join Only

Limit the firework to a player's very first connection, so returning players never see one. With this on the firework is also skipped when a player walks out of a disabled world, since that is not a first join.

On Join Firework (First Join Only)

#Type

The shape the burst takes. Ball and Ball Large are the round bursts, Star and Creeper are the shaped ones, and Burst is the flat spray.

On Join Firework (Type)

#Power

How long the rocket climbs before it bursts. A higher value sends the burst further above the player's head, and 0 makes it go off at their feet.

On Join Firework (Power)

#Flicker

Add the twinkle that keeps the burst sparking after it opens.

On Join Firework (Flicker)

#Trail

Add the tail the particles drag behind them as they fall.

On Join Firework (Trail)

#Colors

The colours the burst is made of. They are picked from a named list far wider than the sixteen dyes, so a burst can be built out of shades such as Crimson or Cornflower Blue. Every colour in the list appears in the same burst, and a list left empty launches the rocket with no colour of its own.

On Join Firework (Colors)

Last updated about 1 hour ago
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